Depending on your end game decision to destroy the Institute or evacuate it, you will also unlock a few radiant quests from each category. The Minuteman Radiant Quests fall under two categories : And the survivors in that game were constantly finding trouble for themselves, one would crack from the stress in trying to solve every mission they gave, so I got used to just piicking and choosing which I'd do. I'm used to quest spam and just ignoring them though cause I loved State of Decay so much. Bethesda will probably try to put them back in once the DLC are out, because maybe the DLC will also have radiant quests and the minutemen spam would have felt even more annoying. Not having any quests is boring and makes the game world feel dead. ![]() With minutemen before the patch, you'd get quests nearly every time you talked to preston to turn one in, and you could have settlers walk up to you anywhere and give you a quest, and you'd get them just by listening to minuteman radio or just by being at the Castle since the radio plays there automatically, and there'd be miscellaneous defense missions that spawned anywhere. The problem wasn't that we didn't want quests. Originally posted by Selfish Lee Everett:Now people are complaining about lack of mm quests.you cannot make it up
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